In recent days, there has sparked a vigorous debate in the community about whether electronic and computer games contribute to the young individual’s development or these are an ineffective allocation of time. This essay aims to evaluate both notions prior to concluding that playing these kinds of games not only spurs valuable advantages but potential drawbacks as well.
To commence with, participants can sharpen various essential skills through electronic and computer games. In fact, these kinds of games are conducive to cultivating interpersonal skills such as leadership and problem-solving, which play vital roles in their actual life as they necessitate to communicate and set an appropriate strategy with their teammates to outplay their rivals and attain prestigious victories. League Of Legend is taken as a prime example for an electronic worldwide team game. In this game, participants are mandated to cooperate with their team to outperform other teams to win the game. In this way, they are facilitated a favorable environment to enhance their communicative skills and creativity, thereby alleviating the interacting fear and contributing to the triumph on their path on the later stage.
Conversely, not only do electronic and computer games present merits, but they also distract them from other activities as a potential challenge. Owing to the fact that these games constitute the underlying causative metric of the high rate games addiction within young generations, hindering them from engaging in other facets. For this rationale, this phenomenon is sometimes considered a wasteful time investment and triggers obstacles for the young in their personal growth. Since they should approach and deepen their knowledge from other sources such as outdoor activities which nurture their physical health, and familial bonding activities which nourish their emotion, their holistic development can be prompted effectively. However, if they are adversely addicted to electronic and computer games, they will lose opportunities to enhance their overall abilities.
In conclusion, I wholeheartedly believe that electronic and computer games arouse great benefits and downsides, which can cultivate their interpersonal skills, which assist their life in numerous aspects, and distract them from other activities, triggering an ineffective time spending.
