The given diagram portrays the correlation between teenagers (people under 18) who spread and who conceive information about the late novelties (music and video games) within their circles (including both genders). This essay will examine the shown chart and offer the main trends and features.
First of all, while in the field of new music discussions females are more engaged than males, in the field of video games there is the opposite trend. 112 girls relating to 88 boys who hear about music from their friends. Besides, the similar situation is noticed in telling others about new pieces of music (114 female persons and 86 male ones). Regarding computer games, the tendency continues oppositely: boys’ rate exceeds girls’. Comparing 92 to 108 (hear about fresh video games) and 88 to 112 (report about the same topic), where the prevailing figures relate to the male gender.
Overall, two outstanding tendencies may be traced on the shown chart, that reflects the prevalence of each gender within a certain field of interests.
