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Bar Chart

Band 7+: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

Image for topic: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.
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The image shows a bar graph detailing global sales (in billions of dollars) of digital games from 2000 to 2006: Mobile Phone Games (MPG), Online Games (OG), Console Games (CG), Handheld Games (HG). In 2000: MPG-0, OG-0, CG-6, HG-11; 2001: MPG-0, OG-0.5, CG-5, HG-11; 2002: MPG-0, OG-1, CG-5, HG-11; 2003: MPG-0.5, OG-1.5, CG-4.5, HG-12; 2004: MPG-1, OG-2, CG-4, HG-13; 2005: MPG-3, OG-4, CG-4, HG-14; 2006: MPG-7, OG-9, CG-3, HG-17.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart provides data on the percentage of global sales of four types of games, which are digital, from 2000 to 2006, over a period of six years.

Overall, handheld games peaked at that time. Mobile phone games and online games both constantly grew. Lastly, console games, after that time, lost their sales all over the world.

Initially, handheld games reached first rank on the graph, with approximately $11 billion in sales in 2000. While it constantly increased until the last year. However, in 2004 and 2005, it remained stable at approximately $16 billion in sales. After that, it peaked at just over $18. Even so, console games, in the first year, were comparable to handheld games. In the next year, both faced a dramatic change. Console games remained steady around $6, but in the next years, they slightly dipped and lost their sales. Notably, within 2006, they saw their worst state, almost at $2.5 billion.

By 2002, mobile phone games and online games both reached the same percentage of sales, about $2 billion. Next, over the next three years (2003-2005), mobile phone games reached the second rank on the graph, while they were higher than online games. After that, in the last year, mobile phone games slightly rose to around $7. Even so, online games improved constantly until they reached $8 billion in sales; what’s more, they were upgraded from third to second rank on the graph. So, in the last year, they were upgraded from third to second rank.

Word Count: 252

Answers On The Same Topic:

The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

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The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

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