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Bar Chart

Band 8+: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

Image for topic: The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.
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The image shows a bar graph detailing global sales (in billions of dollars) of digital games from 2000 to 2006: Mobile Phone Games (MPG), Online Games (OG), Console Games (CG), Handheld Games (HG). In 2000: MPG-0, OG-0, CG-6, HG-11; 2001: MPG-0, OG-0.5, CG-5, HG-11; 2002: MPG-0, OG-1, CG-5, HG-11; 2003: MPG-0.5, OG-1.5, CG-4.5, HG-12; 2004: MPG-1, OG-2, CG-4, HG-13; 2005: MPG-3, OG-4, CG-4, HG-14; 2006: MPG-7, OG-9, CG-3, HG-17.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

The bar chart compares sales of various kinds of digital games (mobile phone games, online games, console games, and handheld games) around the world. The data is given for the period of 7 years, from 2000 to 2006, with particular focus on each year, and the units are measured in billions of dollars.

Overall, the figure for handheld games experienced a significant increase, becoming the leader in all years with by far the highest rates. Meanwhile, the trend for console games saw a decline falling to the last rank in the final years. Additionally, the figures for online games and mobile phone games started from the second and third years with the lowest rates, and witnessed a rise throughout the period.

In detail, starting at about $1 billion, the sales of handheld games considerably increased year-by-year, reaching an exact $15 billion in 2003. Finally, this rate markedly rose to approximately $18 billion in 2006. As for the sales of console games, its expenditure was roughly $6 billion at this starting point. Nevertheless, this trend decreased year-by-year, eventually falling to around $2.5 billion.

Regarding the figure for online games, its sales was started from 2001 with about $0.5 billion. However, this rate sharply grew, reaching nearly $9 billion in 2007. The sales of mobile games introduced in 2002, with approximately $1 billion and increased significantly to around $7 billion in 2008.

Word Count: 230

Answers On The Same Topic:

The bar graph describes how the worldwide sales of four types of digital games changed from 2000 to 2006.

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