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The image depicts a bar chart illustrating sales data for different categories of games, measured in billions of dollars, from 2000 to 2006. Mobile phone games are depicted in blue, online games in red, console games in green, and handheld games in orange. In 2000, mobile phone games, online games, console games, and handheld games generated sales of approximately 0, 8, 10, and 12 billion dollars, respectively. In 2001, the corresponding figures climbed to 2, 10, 12, and 14 billion dollars. In 2002, the sales for mobile phone games soared to 4 billion, online games to 12 billion, console games slightly dipped to 11 billion, while handheld games leaped to 16 billion dollars. 2003 saw a similar trend, with mobile phone games rising to 6 billion, online games to 14 billion, console games reaching the highest peak at 18 billion, and handheld games remaining steady at 16 billion dollars. The upward trajectory continued in 2004, with mobile phone games reaching 8 billion, online games 16 billion, and both console and handheld games accruing 18 billion dollars each. By 2005, mobile phone games attained 10 billion, online games 16 billion, and both console and handheld games plateaued at 18 billion dollars. Finally, in 2006, the sales for all categories remained unchanged from the previous year.
Given the complexity of the image, the above description may not be entirely accurate.
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Global trades made in the digital gaming sector broken down into four categories including mobile phone games, online games, console games and handheld games from 2000 to 2006, indicated in billion dollars, is illustrated in this bar chart.
Overall, the sales of handheld games surpassed the others while trades in online and mobile phone games inclined upwards. On the contrary, consumers limited their purchase of console games year by year.
Handheld games were sold for nearly 12 billion dollars, almost double the console games sales, by the end of the 20th century. In the year 2001, the handheld games crossed the 12 billion dollar mark, as opposed to the decline in console game trading, which dropped to almost 4 billion dollars. The beginning of the 21st century also marked the start of online games sales at a significant level of nearly 5 lakhs dollars.
By the year 2002, a noticeable sale in mobile phone games began with nearly 1 billion dollars which quickly overtook the online games trade with a slight increase in 2003, contrary to 2006, when the online games sales grew by almost 9 billion dollars, than the mobile phone games sale of 7 billion dollars. The console games sale slipped down to 3 billion dollars, while handheld games reached its peak of 18 billion dollar sale.
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