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The image depicts a bar chart illustrating sales data for different categories of games, measured in billions of dollars, from 2000 to 2006. Mobile phone games are depicted in blue, online games in red, console games in green, and handheld games in orange. In 2000, mobile phone games, online games, console games, and handheld games generated sales of approximately 0, 8, 10, and 12 billion dollars, respectively. In 2001, the corresponding figures climbed to 2, 10, 12, and 14 billion dollars. In 2002, the sales for mobile phone games soared to 4 billion, online games to 12 billion, console games slightly dipped to 11 billion, while handheld games leaped to 16 billion dollars. 2003 saw a similar trend, with mobile phone games rising to 6 billion, online games to 14 billion, console games reaching the highest peak at 18 billion, and handheld games remaining steady at 16 billion dollars. The upward trajectory continued in 2004, with mobile phone games reaching 8 billion, online games 16 billion, and both console and handheld games accruing 18 billion dollars each. By 2005, mobile phone games attained 10 billion, online games 16 billion, and both console and handheld games plateaued at 18 billion dollars. Finally, in 2006, the sales for all categories remained unchanged from the previous year.
Given the complexity of the image, the above description may not be entirely accurate.
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The bar chart compares the amount of digital games in four catagories that were sold worldwide from 2000 to 2006.
It is clear that handheld games were consistantly favored by most players during the 6 years period. Notably, mobile phone games and online games emerged and dramatically developed at the same time.
In the shown period, handheld games stably occupied the first place of the global, with rising data that increased from around 12 billion dollars in 2000 to 18 billion dollars in 2006. However, although console games were second popular game bought by players, the number of order witnessed a moderate decline from 6 billion dollars to 3 billion dollars, with the gap between it and handheld games became significant larger.
Interestingly, mobile phone games and online games become the rising stars that we could not ignored in the global market. In 2000, none of them were played by any players in the world, however, by 2006, the producers received 7 billion dollars and 9 billion dollars respectively from selling them.
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