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The image shows a bar graph with sales revenue for four types of games, in billions, ranging from 0-18, between the years 2000-2006. In 2000, mobile phone games earned $2bn, online games $4bn, console games $6bn, and handheld games $3bn. In 2001, mobile games earned $3bn, online games $5bn, console games $10bn, and handheld games $4bn. In 2002, mobile games earned $5bn, online games $6bn, console games $12bn, and handheld games $5bn. In 2003, mobile games earned $6bn, online games $8bn, console games $14bn, and handheld games $8bn. In 2004, mobile games earned $8bn, online games $10bn, console games $16bn, and handheld games $10bn. In 2005, mobile games earned and console games earned $17bn each, online games earned $12bn, and handheld games $10bn. In 2006, mobile games earned $10bn, online games $11bn, console games $16bn, and handheld games $10bn.
Given the complexity of the image, the above description may not be entirely accurate.
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The bar chart illustrates the global turnover for four different categories of digital games, namely mobile phone, online, console and handheld games over a period of six years, measured in billions of dollars.
Overall, it is evident that handheld games received by far the most sales among all four types. Additionally, it is also clear that there was an upward trend in three out of four categories.
Looking at the information in more detail, in 2000 the revenue of handheld games was approximately 11 billion, which nearly doubled that of console games, with under 6 billion. In this year, there was no data for the two other types of games.
In the following five years, the sales for handheld games had increased dramatically and reached under 18 billion dollars. A similar trend was also witnessed regarding the turnover of mobile phones and online games. Sales figures for online games had gone up from about a billion to 9 billion within 2001 and 2006, and the number of revenue in mobile phones games rose significantly from 2002 to 2006, by 6 billion dollars. Conversely, there was a striking decrease in terms of sales for console games with 3 billion over the six year period
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