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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
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The graph illustrates the sales of four different categories of video games between 2000 and 2006. Overall, the sales of digital games have had a substantial rise over the years, except for console games, whose sales have declined over the given period. The handheld games had the highest sales, with console games being the least sold category by the year 2006.
In 2000, there were only two categories of digital games: console games and handheld games, with annual sales of $11 billion and $5 billion, respectively. The sales of console games have been continuously declining over the years, from $5 billion in 2000 to $3 billion in 2006. On the other hand, the sale of handheld games had increased year-on-year, with annual sales of around $18 billion by 2006.
Online games and mobile phone games were relatively new categories that were launched in 2001 and 2002, respectively. In 2001, online games had a sale of $1 billion and increased overtime to $9 billion in 2006, whereas the sales of mobile phone games were $2 billion in 2002 and had reached a lifetime high of $7 billion in 2006.
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