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Bar Chart

Band 6+: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

Image for topic: The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The image displays a bar graph depicting global sales data from 2000 to 2006, segmented by game types: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Mobile Phone Games sales were approximately $1bn, Online Games $3bn, Console Games $6bn, and Handheld Games $2bn. In 2001, figures were approximate: Mobile $2bn, Online $4bn, Console $8bn, Handheld $3bn. Sales in 2002 were: Mobile $3bn, Online $5bn, Console $11bn, Handheld $4bn. In 2003, sales approximated: Mobile $4bn, Online $6bn, Console $13bn, Handheld $5bn. Data for 2004: Mobile $5bn, Online $7bn, Console $15bn, Handheld $6bn. In 2005, Mobile $6bn, Online $8bn, Console $17bn, Handheld $7bn. Finally, in 2006, sales data showed Mobile $7bn, Online $9bn, Console $18bn, Handheld $8bn.
Given the complexity of the image, the above description may not be entirely accurate.
Note: Both the topic and the answer were created by one of our users.

Given chart illustrates sales of different kinds of video games around the world in the span of 7 years. Overall, it is apparent that video games sales are rising rapidly, growing more than twice from 2000 to 2006.

Handheld games were present in the whole span of the given period, being the most sold item out of all, accounting for 18 million sales in 2006, 7 million more than in 2000. Its growth has been stable for the whole period of time, experiencing slight flattening at 15 million in 2004 and 2005. On the other hand, another video games category present in 2000 – console games – have experienced a down trend, having their sales fall twice during the 7 years – from 6 million in 2000 to 3 million in 2006, being the least sold item in the latter year.

Online games, an industry introduced in 2001 is currently the fastest growing category, rising to 9 million from less than a million in 2001. Another example of a young games industry is mobile games. Being introduced in 2002 they have been growing steadily, reaching 7 million in 2006.

Word Count: 189

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

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The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

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