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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The line graph illustrates how market proportion of mobile applications has changed around the world throughout five year period.
Overall, it can be seen that the largest share had Games, while the smallest percentage was in Education.
According to the graph, at the beginning the category Education was at the bottom with 5%. By 2012 it almost doubled its percentage and experienced a sharp rose to 25% until the end of the period. Similarly, the category News that started in third place with 15% had a consistent increase before reaching 25% in 2014.
In contrast, the category Other which had approximately one of third of all share in the 2010, saw a slow decrease by 5% in two years. Onward, it plummeted to 10% and reduced its share threefold. Despite a slight fall to 40% in the end, the category Games remained as the largest category (by share) among them with at least twice as much percentage as any else.
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