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Band 5+: The following graph illusrates electronic gaming trends in South Korea in 2006

Image for topic: The following graph illusrates electronic gaming trends in South Korea in 2006
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The image contains two bar graphs; the first graph shows age distribution of gamers by gender: for age <12, 5% male, 5% female; age 13-19, 10% male, 10% female; age 20-29, 5% male, 35% female; age 30+, 10% male, 5% female. The second graph displays game type preferences: Action 20%, Strategy/Turn-based 10%, Role-playing games 50%, Simulation 10%, Other 5%.
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The given graph below demonstrates electronic gaming in South Korea in 2006 the first graph gives information about gamer age group and gender and the second compares gamers prefrence for different types of games.

Over all, the first graph shown their were more males gamers than the females. The second graph displays the role playing games the most popular game in the market than the other.

Now trun to first bar graph the male plays more games in every age group than the females. Nearly all the games age 20 to 29 yrars were aged between of which 35 percent of male and 10 percent females. The second largest group age 13 to 19 years old which made up 18 percent male and 8 percent females. 9 percent gamer were younger than 12 years and 13 percent were older than 30 . On the other hand the second graph illusrates 50 percent of games rated role playing games most popular in marked in contrast to stimulation. other games which did not fix in four catagries has the least popularity. The action and strategy turn were almost similar in number. In conclusion from the both bars charts males play more electronics games than the females and the role playing game is on the top choice game in Korea in 2006

Word Count: 219

Answers On The Same Topic:

The following graph illusrates electronic gaming trends in South Korea in 2006

The bar charts depict on the trends of e-games in South Korea in 2006. The first chart provides information the demographic composition of respondents based on gender and age categories , expressed in percentages. The second illustrates type of game preferences. Overall, it can be easily noticed that , among males, interest in video games […]

The following graph illusrates electronic gaming trends in South Korea in 2006

The given graps show electronic gaming trends in Soth Korea. The first graph compares the proportion of male and female gamers between different age groups, while the second graph illustrates preferences various different types of games among all gamers. Overall, it is clear that, gaming was more popular among males than females in every age […]

The following graph illusrates electronic gaming trends in South Korea in 2006

The bar charts illustrate the percentage distribution of electronic game players across different age groups, segmented by gender, and their overall preference for various game types. Overall, the data clearly demonstrates that the 20 to 29 age group recorded the highest percentage of electronic game players for both males and females. Furthermore, males consistently represented […]

The following graph illusrates electronic gaming trends in South Korea in 2006

The given bar charts show the percentage of different types of electric games played by both male and female of different age groups. Overall, it is quite clear that both male and female, age group from 20 to 29 played electronic games highest than other age groups. Moreover, males were higher than female as a […]

The following graph illusrates electronic gaming trends in South Korea in 2006

The two bar graphs illustrate the percentage of lightning games online for males and females in South Korea in 2006. overall, there are noticeable for group of males has a lot of gamer more than females espectially in between middle-age.However among adults age, there slightly drop percentage of player in both gender. In 2006, male […]

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