The given graph below demonstrates electronic gaming in South Korea in 2006 the first graph gives information about gamer age group and gender and the second compares gamers prefrence for different types of games.
Over all, the first graph shown their were more males gamers than the females. The second graph displays the role playing games the most popular game in the market than the other.
Now trun to first bar graph the male plays more games in every age group than the females. Nearly all the games age 20 to 29 yrars were aged between of which 35 percent of male and 10 percent females. The second largest group age 13 to 19 years old which made up 18 percent male and 8 percent females. 9 percent gamer were younger than 12 years and 13 percent were older than 30 . On the other hand the second graph illusrates 50 percent of games rated role playing games most popular in marked in contrast to stimulation. other games which did not fix in four catagries has the least popularity. The action and strategy turn were almost similar in number. In conclusion from the both bars charts males play more electronics games than the females and the role playing game is on the top choice game in Korea in 2006
