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Pie Chart

Band 6+: Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarize the information by selecting and reporting the main features and make comparisons where relevant.

Image for topic: Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarize the information by selecting and reporting the main features and make comparisons where relevant.
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The image features three pie charts. The first chart titled "Age of Players" shows three age groups with the following percentages: less than 18 years constitute 35%, 18-35 years make up 42%, and over 35 years account for 23%. The second chart, "Gender of Players," depicts males at 72% and females at 28%. The third chart, "Best-selling Electronic Games," categorizes game types with their respective percentage share: action 42%, sports 21%, racing 17%, role-play 7%, education 7%, and others 6%.
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The three pie charts illustrate the players of electronic games in South Korea in 2003, according to age, gender and types of games.

Overall, people at the age of under 18 accounted for the highest proportion, whereas male players played more electronic games than female players. It is also noticeable that action games made up the largest share.

Regarding age of players, people in the under 18 age group emerged as the leading category, with 39%. Followed closely behind, 18 to 36 year olds represented 38%. Only a few players aged above 36 chose to play electronic games, constituting 23%. In terms of gender, there was a huge disparity between male players (72%) and female players (28%).

Next turning to types of games they favoured, nearly half of the total players were keen on playing Actions. In second and third place were Sports and Racing, with figures being 20% and 17%, respectively. Meanwhile, a marginal proportion was seen in people who had interest in Education (7%), Role-playing games (7%) and Others (6%).

Word Count: 172

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Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarize the information by selecting and reporting the main features and make comparisons where relevant.

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Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarize the information by selecting and reporting the main features and make comparisons where relevant.

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Three pie charts show the proportions of Korean video games in terms of gender, age, and best-selling games in 2003. Summarize the information by selecting and reporting the main features and make comparisons where relevant.

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