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Bar Chart

Band 5+: The bar graph shows the global sales{in billions of dollars} of different types of digital games between 2000 and 2006

Image for topic: The bar graph shows the global sales{in billions of dollars} of different types of digital games between 2000 and 2006
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The image consists of a bar graph that depicts the global sales of different types of digital games in billions of dollars from the year 2000 to 2006; four categories are represented: Mobile Phone Games, Online Games, Console Games, and Handheld Games. In 2000, Console Games sales were at 6 billion, Handheld Games at roughly 2.5 billion, and the other two categories had no sales. In 2001, Console Games reached 12 billion, Mobile Phone and Online Games each had sales of under 1 billion, while Handheld Games maintained around 2.5 billion. In 2002, Console Games increased to 18 billion, Online Games surpassed 1 billion, Handheld Games approached 5 billion, and Mobile Phone Games remained under 1 billion. In 2003, Console Games dropped to 12 billion, Online Games exceeded 3 billion, Handheld Games were at approximately 4 billion, while Mobile Phone Games showed a marginal increase. In 2004, Console Games declined to 6 billion, Online and Mobile Phone Games sales were around 2 billion each, and Handheld Games reached 4 billion. In 2005, Console Games sales recovered to 12 billion, Online Games increased to over 6 billion, Handheld Games rose to 6 billion, while Mobile Phone Games maintained around 2 billion. In 2006, Console Games held strong at 12 billion, Online Games jumped to over 12 billion, Handheld Games continued at 6 billion, and Mobile Phone Games stood at almost 3 billion.
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The given bar graph illustrates the worldwide sales of mobile phone games, online games, console games, and handheld games over the six-year period from 2000 to 2006, measured in billions of dollars.

Overall, it is clearly noticeable that initially the handheld games had the highest ratio of sales as compared to other three digital games, while console games followed a downward trend throughout the period of survey. However, sales of mobile games and online games increased with the duration.

To begin with, handheld games were sold slightly less than $12 billion at the beginning, then this figure rose approximately to $14 billion in 2002, which remained HAVORED for the next three years, reaching a peak of $15 billion by the end of the period, 2006 sales of handheld game rose dramatically, hitting a high of $18 billions. In contrast sales of console games started from six brillions in 2000 maintain constant fall throughout the period which then bottomed at $2 billions in 2006 , except a slight increase in 2004 that was about $13 billions.

On the other hand, online games and mobile games came into picture between 2001 and 2002 from there sales of both digital games remained equal until 2004 by almost $4 billions in 2005. Moreover, sales of mobile games climbed to $6 billions but by the end of period, online games surpassed the sales of mobile games and console games that were about $13 brilliance by 2006.

Word Count: 241

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The bar graph shows the global sales{in billions of dollars} of different types of digital games between 2000 and 2006

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