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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The provided line chart illustrates information about the proportion of global market share of mobile applications divided into games,education,news ,and others, between 2010 and 2014.
Overall,it is clear to see that the games were the most dominant gategory over the years,while the others gategory decreased sharply. In addition news and education rose significantly and reached the same point by the end of the period.
On the one hand ,games accounted for 45% in 2010 and leveled off until the next year .Following year ,after which it dropped by 5 % in 2012 and remained unchanged until 2014. Compared to others ,it started the period with 35 % ,however it declined MORE THAN THREEFOLD and recorded only 10% in 2014.
On the other hand,news and education,which started as the lowest, accounted for 15% and 5% in 2010 respectivelySIMILARLY both applications increased sharply over the five-years period and reached 25% by the end of the period.
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