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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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This report concerns a line chart, which illustrates the percentage of global market share of mobile applications over a five year period. Overall, the category of education made a sharp increase in percentage, while the other category underwent drastic decrease over the same five years.
It is evident that the games consistently held the largest market share in global market compared to other categories, beginning at 45% and dropping slightly to around 40% in 2014. On the other hand, the other category, accounting for slightly above one third of all market share, experienced significant decline, ending at a mere 10%.
By contrast, the news applications started at 15% share and gradually rose up to one fourth in 2014, which indicates moderate gains in user interest over five years. Starting at just 5%, the most substantial rise was recorded by education, which then rapidly reached the same market share as the news apps.
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