The pie charts illustrate the proportions of Korean videogames in 3 different sections, gender,age and the best-selling game 2003. Overall, people aged from 18-35 had the highest figures while ages 35 and over had the lowest figures, in addition male players were the main consumers and action video games meanwhile role-play and education had the lowest sales.
Meanwhile 42% of the consumers had an age of 18-35 or younger players aged 18 and younger had a similar amount of players with a total of 35%. The rest of the players were aged 35 or over Female where only 28% of the players, clearly the dominant gender were male.
On the other hand, action video games had the most popularity this year, having 42% of the sales. Followed up was racing games with 17%, in contrast role-playing games and educational games had 7% each. Video game figures were really contrasting with lots of dominant figures.
