It is often argued that rising crime rates are linked to exposure to violent content in video games and on television. I partly agree with this view, as such material may influence certain individuals, although it cannot be considered the sole cause of criminal behaviour.
On the one hand, repeated exposure to violence may affect the attitudes and behaviour of some viewers, particularly children and adolescents. Young people may not always be able to distinguish between fictional violence and acceptable real-world behaviour, and some may attempt to imitate what they see on screen. Furthermore, the widespread availability of violent films and online content makes such material easily accessible, including to impressionable audiences. Although exposure to violent media does not necessarily lead to criminal behaviour, it may contribute to aggression in individuals who are already vulnerable to such influences.
On the other hand, it would be unfair to hold content creators entirely responsible for the actions of their audiences. Most people who play violent video games or watch crime dramas do not engage in criminal activity, which suggests that exposure alone is insufficient to explain why some individuals commit offences. Personal circumstances, upbringing and psychological factors may also play an important role. In addition, films depicting war and violence can encourage viewers to reflect on the devastating consequences of conflict and appreciate the importance of peace. Therefore, the effects of violent media are likely to vary considerably between individuals.
In conclusion, I believe that violent images on television and in video games may contribute to aggressive behaviour in some people, but they should not be regarded as the principal cause of rising crime rates. A person’s environment, upbringing and individual responsibility are equally important considerations.
