The shift towards films and computer games represents an immense popularity. Some people believe that they can have an irreversible effect on society and they should be prohibited. Others, on the other hand, argue that they are not detrimental and assist individuals to unwind. I contend that they should be regulated instead of completely banning them.
On the one hand, opponents of violent media opine that they significantly affect children’s and teenagers’ behavior. This is because they may not distinguish fiction from reality that they tend to imitate aggressive behavior. As a consequence, it can lead to bullying and even minor crimes, if left uncontrolled. Furthermore, those games often make people addicted, which leads to dependency. In the majority of cases, they rebel against their parents who tried to limit their screentime, which leads to disagreement and erosion of family bonds.
On the other hand, proponents of exposing violent films and computer games advocate that they are just a form of entertainment, which give people relaxation. For them, this media is considered as a form of escape from their predictable and monotonous lifestyles. On top of that, those types of films encompass wide variety skills, including problem-solving skills, analytical thinking and strategic planning, which not only enable people to relieve stress, but also equip people with fundamental skills.
To conclude, although the benefits of exposing violent films and computer games are understandable, in particular in terms of relaxation and entertainment, they may also have irreversible effects which can pose significant risks to children’s and teenagers’ behavior. From my perspective, governments should control them by checking twice both ethically and morally to ensure they influence young people’s behavior. Were governments to regulate these films and computer games, they continue to help people to relax.
