The given 3 pie charts illustrate information about players of electronic games in South Korea in 2003, categorized by age, gender and game preferences.
Overall, it is obvious that digital games are particularly popular among males and young generations. In addition, action games emerged as the most preferred games.
Looking first at age, the proportion of young people under 18 stood at 39%, which was similar to the figure of those who are in the 18-36 age bracket (38%). Only 23% of players were aged above 36.
Regarding gender, men dominated the gaming population, making up 72% compared with only 28% for women.
In terms of game preferences, the rate of action, driving-themed and sports-themed games is predominantly well-loved, accounting for up to four-fifths of players with 43%, 17%, and 20% respectively. By contrast, educational games and role-playing games were the least popular categories, with each making up 7% of gamers.
