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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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The line graph demonstrates the proportion in market share of mobile platforms which involved with games, education and news between 2010 and 2014.
Overall, there was a considerable increase in share of educational apps towards the end of the year, whereas other categories showed a notable downward trend.
Games held 45% which is the largest market share in the global marketplace compared to other applications. It remained at 45% from 2010 to 2011. After that date, games fell by a small fraction, dropping to 40% by 2012, where it remained still until 2014.
Educational platforms started at a 5% in 2010, slowly climbed to 9% by 2012 after which the figure experienced a sharp rose by reaching 25% in 2014.
By contrast, the use of news applications rose only marginally from 15% in 2010, ending the year at 25%, matching the figure of education-related apps.
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