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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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This report concerns a line chart, which illustrates the percentage of global market share of mobile applications over a five-year period. Overall, the category of education made a sharp increase in percentage, while the other categories underwent a drastic decrease over the same five years.
It is evident that games consistently held the largest market share in the global market compared to other categories, beginning at 45% and dropping slightly to around 40% in 2014. On the other hand, the other categories, accounting for slightly above one-third of all market share, experienced a significant decline, ending at a mere 10%.
By contrast, news applications started at a 15% share and gradually rose to one-fourth in 2014, which indicates moderate gains in user interest over five years. Starting at just 5%, the most substantial rise was recorded by education, which then rapidly reached the same market share as the news apps.
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