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The image depicts a line graph detailing the market share percentages of mobile applications from 2010 to 2014 across four categories. In 2010: Games at 45%, Education around 28%, News approximately 15%, Other with roughly 12%. By 2011, Games remains at 45%, Education decreases to about 24%, News holds around 17%, Other increases to about 14%. In 2012, Games decreases slightly to around 43%, Education falls to 22%, News increases to 22%, Other rises to 13%. In 2013, Games decreases to 40%, Education at 20%, News peaks around 25%, Other increases to about 15%. By 2014, Games drops to 35%, Education significantly rises to 30%, News falls to around 18%, Other remains stable at approximately 16%.
Given the complexity of the image, the above description may not be entirely accurate.
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This line graph shows the changes market share of mobile applications by category.
Games in 2010 was 45%, but from 2011 to 2012 have small decrease. From 2012 to 2014 have equal line. Education from 2010 to 2014 have sharp rise to up. News rise up from 15% to 25%. And other we can see how from 35% line drop slightly to 10%
So the line graph shows what games have the most marketing share of mobile than other mobile applications. We can understand that their popularity is much higher than that of learning and news. However, comparing training in different years, we can understand that the popularity of training is growing every year. This makes it possible to understand that training will most likely grow or remain at the same level.The other caterpillar is significantly reduced and can continue to remain at its level.And the news will be very average
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