Nowadays many people argue that entertainment, such as games available on portable electronic devices, can be harmful to individuals and society as a whole. I strongly believe that this view because excessive engagement with such as games can damage physical and mental health and weaken social relationships.
one major reason is entertainment like games are harmful for physical and
mental health. On the individuals level , portable electronic games often encourage addictive behaviour. Many games are deliberately designed with reward system that keep users playing for long periods, leading to poor time management and reduce self-control. As a result, young people neglect their studies, suffer from sleep deprivation, and develop health problems such as eye strain and feel stressful. For example, it is common to see students spending hours on mobile games late at night, which directly affects their academic performance and concerntration the following day so they can not acheive desire result.
Another major reason is , the widespread use of portable gaming devices can undemine social interaction and community bonding. Instead of engaging in face-to-face conversations or outdoor activities, individuals often remain isolated behind screens. As a result, people have lack of real-word of interaction can weaken family ties and reduce empathy and communications skills. For example, some violent or aggressive games may normalize antisocial behavior, potentially increasing aggression among young users and creating broader social problems.
In conclusion, I strongly argue that entertainment in the form of portable electronic games is harmful to both individuals and society. Without strict self-discipline and parental supervision, such games lead to serious personal and social consequences.
